Warriors Orochi | |
---|---|
Developer(s) | Omega Force |
Publisher(s) | Koei |
Director(s) | Minoru Honda |
Designer(s) | Atsushi Ichiyanagi |
Series | Dynasty Warriors, Samurai Warriors, Warriors Orochi |
Platform(s) | PlayStation 2, Xbox 360, PlayStation Portable, Microsoft Windows |
Release | PlayStation 2, Xbox 360
|
Genre(s) | Hack and slash |
Mode(s) | Multiplayer |
Warriors Orochi (無双オロチMusō Orochi) is a beat 'em up video game for PlayStation 2 and Xbox 360, developed by Koei and Omega Force. It is a crossover of two of Koei's popular video game series, Dynasty Warriors and Samurai Warriors (specifically Dynasty Warriors 5 and Samurai Warriors 2) and the first title in the Warriors Orochi series.
The game was released on March 21, 2007, in Japan, September 18 in North America, September 21 in Europe, September 27 in Australia and September 28 in New Zealand. The game came out for the Xbox 360 in Japan on September 13, and the European version came out on the same date as the PlayStation 2 version in the North America. The game was ported to the PlayStation Portable, released in Japan on February 2008, March 25 in North America, and March 28 in Europe.[1] A PC version was released in North America on March 25, 2008.
- 1Plot
Plot[edit]
The fictional events of the game begin when the Serpent King Orochi created a rift in time and space. By creating a twisted new world and bringing together warriors from the Three Kingdoms era of China and the Warring States period of Japan (more than 1,000 years apart in history), Orochi wished to test the might of the warriors of these two eras.
The story is told in four separate but related subplots. Each subplot starts the player with three characters. More characters are unlocked as the player progresses through the story or satisfies certain conditions in certain stages. Each subplot is named after one of the Three Kingdoms, and one from the perspective of the Samurai Warriors characters. Characters from different factions band together in each subplot to confront Orochi. Because of the storyline, most of the characters have split from their respective factions in the original games and have been forced into other scenarios. However, the character selection screen still places all the characters in their original positions.
Shu story[edit]
In the Shu Han story, the Shu forces were in shambles after their battle with Orochi. Many Shu officers were captured by Orochi, went missing, or joined other forces. Zhao Yun was captured by Orochi's forces and held prisoner in Ueda Castle. He is later rescued by Zuo Ci, Yoshihiro Shimazu and Xing Cai. Zuo Ci revealed startling news to Zhao Yun, which led him to embark upon a quest with help from unexpected allies.
Wei story[edit]
In the Kingdom of Wei story, Cao Cao had disappeared in his battle against Orochi's forces. His son, Cao Pi, took up leadership of the Wei clan and allied himself with Orochi, under the offer sent by his strategist, Da Ji. There were a few Wei officers who refused to surrender, or ended up joining other forces opposing Orochi. Under the new alliance, Orochi orders Cao Pi to suppress all those who oppose him. Though Cao Pi obediently obeys Orochi's every command, he has an ulterior motive that he is planning as the story progresses.
Wu story[edit]
In the Kingdom of Wu story, Orochi uses the captive Sun Jian and other Wu officers to blackmail the Sun family into servitude. Orochi demanded that rebel leaders and officers be turned over in exchange for the release of the captives. Sun Ce is the first to rebel against Orochi, under the guidance of Sakon Shima, and much to the disapproval of his siblings, Quan and Shang Xiang.
Samurai Warriors story[edit]
In this story, Nobunaga Oda, Shingen Takeda, and Kenshin Uesugi each maintained a resistance force against Orochi's army. Even in this most dire of circumstances, the three daimyōs refuse to work together against Orochi. Each of them were focused on assimilating smaller resistance forces spread throughout the land into their own forces.
Orochi Army[edit]
The Orochi Army consists of pale-skinned troops that behave similarly to regular troops of the protagonist forces. Several major characters from both Dynasty Warriors and Samurai Warriors either aligned themselves or were subverted by Orochi, fighting in his name. Orochi's main headquarters is at Koshi Castle, where the final confrontation takes place for all four stories in the game.
In the original Japanese version, the Orochi officers are named after various legendary monsters (youkai) in both Chinese and Japanese folklores, while the English version has them named after various species of snakes (using their common names) as a pun to Orochi being the Serpent King. The Orochi officers all share the same character model, and are unplayable enemy characters.
Characters[edit]
A total of 79 characters encompasses the roster of Warriors Orochi: 48 from Dynasty Warriors, 29 from Samurai Warriors (including Yoshimoto Imagawa, Kunoichi and Goemon Ishikawa from the first Samurai Warriors, left out in its sequel), and two new characters: the titular character and primary villain, Orochi (远吕智/八歧大蛇) the Serpent King and the mythological beast of Yamato; and Da Ji (妲己), the villainous concubine of King Zhou of Shang from Fengshen Yanyi. Orochi wields a very large scythe, named 'Eternal Agony', while Da Ji fights with two floating orbs, called 'the Orbs of Ruin'.
There are many generic, non-playable officers who are also part of the game, all taken from the Samurai Warriors and Dynasty Warriors games. There are also exclusive non-playable officers that are in Orochi's forces.
* Denotes new characters to the series
Bold denotes default characters
Shu | Wei | Wu | Other | Samurai 1 | Samurai 2 |
---|---|---|---|---|---|
Guan Ping | Cao Cao | Da Qiao | Da Ji* | Goemon Ishikawa | Ginchiyo Tachibana |
Guan Yu | Cao Pi | Gan Ning | Diao Chan | Hanzō Hattori | Hideyoshi Toyotomi |
Huang Zhong | Cao Ren | Huang Gai | Dong Zhuo | Kenshin Uesugi | Ieyasu Tokugawa |
Jiang Wei | Dian Wei | Ling Tong | Lu Bu | Keiji Maeda | Ina |
Liu Bei | Pang De | Lu Meng | Meng Huo | Kunoichi | Kanetsugu Naoe |
Ma Chao | Sima Yi | Lu Xun | Orochi* | Magoichi Saika | Kotarō Fūma |
Pang Tong | Xiahou Dun | Sun Ce | Yuan Shao | Mitsuhide Akechi | Masamune Date |
Wei Yan | Xiahou Yuan | Sun Jian | Zhang Jiao | Nobunaga Oda | Mitsunari Ishida |
Xing Cai | Xu Huang | Sun Quan | Zhu Rong | Nō | Musashi Miyamoto |
Yue Ying | Xu Zhu | Sun Shang Xiang | Zuo Ci | Oichi | Nagamasa Azai |
Zhang Fei | Zhang He | Taishi Ci | Okuni | Nene | |
Zhao Yun | Zhang Liao | Xiao Qiao | Ranmaru Mori | Sakon Shima | |
Zhuge Liang | Zhen Ji | Zhou Tai | Shingen Takeda | Tadakatsu Honda | |
Zhou Yu | Yukimura Sanada | Yoshihiro Shimazu | |||
Yoshimoto Imagawa |
Gameplay[edit]
The following are some new game play mechanics added exclusively to Warriors Orochi:
- Players can take any three characters from the Dynasty and Samurai Warriors lineup into battle, forming a party, as seen in Marvel vs. Capcom. Players can switch between the characters in their party any time during battle. Those that are inactive are invisible, during which their health and Musou energy regenerate. If one character is defeated, the game ends in defeat, even if the player's other two characters are still intact.
- All characters are grouped into one of the following character classes: Power, Technique and Speed. The first type hits hard and relatively (but not completely) slow; the second type demonstrates more 'fancy' fighting moves with moderate strength and speed, and is able to perform a 'counter-strike'; the third type usually attacks and moves faster than the previous two types, and is the only type that can double jump (see below).
- All characters have a new move called an Enhanced Strike. This move consumes Musou energy with all Power characters and sometimes with characters of other classes, and varies by character and their class.
- All characters have specific personal items that can be acquired by completing character-specific objectives. This also unlocks special features. These replace the final weapons of previous games, which had similar requirements, but are only another more powerful weapon in the game.
- Weapon improvements are performed with the new Weapon Fusion system. Players can combine attributes of multiple weapons of one character into one more powerful weapon.
The core game play combines elements from Dynasty Warriors 5 and Samurai Warriors 2. Many of these elements have been revised for Warriors Orochi:
- Character selection screen: Dynasty Warriors characters are divided by their respective kingdoms. Samurai Warriors characters are divided by which game they made their first appearance.
- Correct pronunciation of names: Unlike the Dynasty Warriors games, the English-language version of Warriors Orochi utilizes the correct pronunciations of certain Three Kingdoms officers. The best example is Cao Cao, who in Dynasty Warriors is pronounced as 'cow cow'. Cao Cao is now 'ts'au ts'au' following traditional Chinese pronunciation. This new pronunciation method also applies for Cao Pi, Cao Ren, and Xing Cai.
- Art gallery: Showcases CG art and trailers from past Warriors games. Trailers are removed from the US PlayStation 2, Xbox 360, PSP and PC versions.
- Chaos difficulty: This highest difficulty level is available in Warriors Orochi at the start. Dynasty Warriors 5 and Samurai Warriors 2, in comparison, offered the Chaos difficulty only after completing special requirements.
- Game soundtrack: Composed of the original music from both Dynasty Warriors' rock-based soundtrack and Samurai Warriors' techno-based soundtrack. A few new songs were created exclusively for Warriors Orochi. Lu Bu's theme song is given a rearrangement combining both rock and techno music styles.
- Multiplayer: Player 2 uses same team as Player 1, albeit with a swapped palette.
- Game stages: Recycles stages from both games, some of which are modified by Orochi's supernatural influence. Such stages have burnt ground and 16th-century Japanese buildings placed on some Dynasty Warriors stages. Koshi Castle, a stage made exclusively for this game, is the location of the final battle against Orochi for all stories.
- Equipment: Abilities acquired by characters during the game are equipped, as seen in Samurai Warriors 2. Using an element from the first Samurai Warriors game, a limit is placed on the number of Abilities equipped at one time.
- Camera control: Players are given complete control over the game camera, similar to Samurai Warriors 2.
- Special attacks: Following Samurai Warriors 2 to an extent, characters perform their own Enhanced Strikes, varied by characters and their classes.
- Weapon deadlocks: No indication as to which character holds the advantage during a deadlock, following Dynasty Warriors 5. In Samurai Warriors 2, a tug-of-war-style bar is displayed during a deadlock, indicating which character holds the advantage.
- Double jumps: Expands on the concept of Samurai Warriors 2. All Speed-class characters in Warriors Orochi can perform an Aerial Thrust, which keeps them in the air but propels them forward (or in a given direction as per player control); this can be used for example to avoid certain attacks or to reposition on the fly.
- Additional attacks: This is the ability for characters to perform hits beyond the standard six. Characters in Warriors Orochi gain this ability with experience, following Samurai Warriors. Dynasty Warriors characters also gain an additional three attacks after their regular combo once they reach a high proficiency; the attacks are the same as the 'Evolution' attacks from the Dynasty Warriors PSP games.
- Fourth weapons: These are the most powerful weapons a character can possess. They are obtained in Hard mode on a stage rated 3-stars or higher, or any stage in Chaos mode. Fourth weapons contain random elements. Lu Bu and Tadakatsu Honda possess the strongest of those weapons, both with Strength values up to 100.
- Calling horses: An ability exclusive to Yukimura Sanada and Keiji Maeda in Samurai Warriors 2, any character can perform this ability in Warriors Orochi. If the player character(s) did not start the game on horseback, however, s/he will be only able to call a low-level steed.
- Special mounts: Only the Red Hare from Dynasty Warriors 5 and Matsukaze from Samurai Warriors 2 are present when a player acquires a Level 10 Cavalier ability in the game. They can also be found mid-game by defeating either a mounted Lu Bu or Maeda Keiji.
- Facial expressions: All characters, including the Dynasty Warriors characters, display different facial expressions in their in-game avatar when speaking, following Samurai Warriors 2.
- Base captains: Following Samurai Warriors 2, base captains carry shields, allowing them to withstand several hits before taking damage.
- Objectives: Following Dynasty Warriors 5, some stages have certain objectives that, if completed successfully, greatly help the player in winning the stage. Not implemented is a feature from Samurai Warriors 2, which awards the player additional gold if objectives are completed successfully.
The following elements were not incorporated into Warriors Orochi:
- Musou Rage from Dynasty Warriors 5.
- Musou refill from attacking Dynasty Warriors 5.
- Use of bow and arrow from Dynasty Warriors 5 (except the character that already had bow as weapon).
- Bodyguards from Dynasty Warriors 5.
- Dodge Roll from Samurai Warriors 2.
- Special Stances from Samurai Warriors 2. They are included in Warriors Orochi as Enhanced Strikes.
- Multi-tiered Musou Gauges from Samurai Warriors 2.
- Counter Attack (performed on the PlayStation 2 version by holding the guard button and pressing the charge button) from Dynasty Warriors 5. Only Technique-type characters can counterattack by pressing the R1 button (PlayStation 2 version) when attacked.
- The Create-A-Warrior system from Dynasty Warriors 5: XL/Empires and Samurai Warriors 2:Empires
- The Double Jump ability of the ninjas from Samurai Warriors 2, although characters with the speed abilities can jump forward after the first normal jump.
Reception[edit]
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Warriors Orochi was met with average to very mixed reception. GameRankings and Metacritic gave it a score of 65% and 62 out of 100 for the PSP version;[21][25] 57% and 53 out of 100 for the Xbox 360 version;[22][26] 54% and 55 out of 100 for the PlayStation 2 version;[20][24] and 52% and 51 out of 100 for the PC version.[19][23]
As of May 21, 2008, the game sold over 1.5 million units worldwide.[27]
See also[edit]
References[edit]
- ^'Article Detail - PlayStation Portable News - PSP Updates'. Archived from the original on November 30, 2007. Retrieved November 28, 2007.
- ^Sterling, Jim (April 2, 2008). 'Destructoid review: Warriors Orochi (PSP)'. Destructoid. Retrieved August 10, 2014.
- ^McCarthy, Dave (October 3, 2007). 'Warriors Orochi (X360)'. Eurogamer. Retrieved August 10, 2014.
- ^ abReeves, Ben (October 2007). 'Warriors Orochi (X360, PS2)'. Game Informer. No. 174. p. 113. Archived from the original on February 3, 2009. Retrieved August 10, 2014.
- ^Erickson, Tracy (September 19, 2007). 'Review: Warriors Orochi (PS2)'. GamePro. Archived from the original on October 5, 2007. Retrieved August 10, 2014.
- ^Hunt, Geoff (October 11, 2007). 'Warriors Orochi Review (X360)'. Game Revolution. Retrieved August 10, 2014.
- ^ abNavarro, Alex (September 27, 2007). 'Warriors Orochi Review (X360, PS2)'. GameSpot. Retrieved August 10, 2014.
- ^Anderson, Lark (April 4, 2008). 'Warriors Orochi Review (PSP)'. GameSpot. Retrieved August 10, 2014.
- ^Theobald, Phil (March 26, 2008). 'GameSpy: Warriors Orochi (PSP)'. GameSpy. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi Review (PS2, X360)'. GameTrailers. September 26, 2007. Retrieved August 10, 2014.
- ^Romano, Natalie (March 30, 2008). 'Warriors Orochi - PSP - Review'. GameZone. Archived from the original on October 7, 2008. Retrieved August 10, 2014.
- ^Grabowski, Dakota (October 1, 2007). 'Warriors Orochi Review - Xbox 360'. GameZone. Archived from the original on October 7, 2008. Retrieved August 10, 2014.
- ^Clements, Ryan (March 26, 2008). 'Warriors Orochi Review (PC)'. IGN. Retrieved August 10, 2014.
- ^Clements, Ryan (September 18, 2007). 'Warriors Orochi Review (PS2)'. IGN. Retrieved August 10, 2014.
- ^Clements, Ryan (March 24, 2008). 'Warriors Orochi Review (PSP)'. IGN. Retrieved August 10, 2014.
- ^Clements, Ryan (September 19, 2007). 'Warriors Orochi Review (X360)'. IGN. Retrieved August 10, 2014.
- ^'Warriors Orochi'. Official Xbox Magazine. November 2007. p. 99.
- ^'Warriors Orochi'. PC Gamer. July 2008. p. 70.
- ^ ab'Warriors Orochi for PC'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PlayStation 2'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PSP'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for Xbox 360'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PC Reviews'. Metacritic. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PlayStation 2 Reviews'. Metacritic. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PSP Reviews'. Metacritic. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for Xbox 360 Reviews'. Metacritic. Retrieved August 10, 2014.
- ^IGN staff (May 21, 2008). 'KOEI Ships Over 1.5 Million Units Worldwide of Warriors Orochi'. IGN. Retrieved August 10, 2014.
External links[edit]
- Official Warriors Orochi website(in English)
- Official Musou Orochi website(in Japanese)
- Official Musou Orochi - Maou Sairin website(in Japanese)
- Warriors Orochi at MobyGames
株式会社コーエー | |
Kabushikigaisha Kōē | |
Kabushiki gaisha Division | |
Industry | Video game industry |
---|---|
Fate | Merged with Tecmo |
Successor | Koei Tecmo Games |
Founded | 25 July 1978; 40 years ago |
Founder | Yōichi Erikawa Keiko Erikawa |
Headquarters | Yokohama, Japan |
Products | List of Koei Tecmo games |
Parent | Koei Tecmo |
Website | www.koei.co.jp/koei_home.html |
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events.
The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are the Dynasty Warriors and Samurai Warriors series, also known as the Musō series. Koei also owns a division known as Ruby Party, which focuses on otome games.[1]
On April 1, 2009, Koei merged with Tecmo to form the Tecmo Koei Holdings holding company.[2] Koei changed its name to Tecmo Koei Games on April 1, 2010 by absorbing Tecmo, and again on July 1, 2014 to Koei Tecmo Games.[2][3]
- 2Games by Koei
History[edit]
Koei was established in July 1978 by Yōichi Erikawa (also known as Kou Shibusawa) and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business failed he decided to pursue his interest in programming. The company has remained located in the Hiyoshi area of Yokohama.
The company initially focused on personal computer sales and made-to-order business software. In 1983 it released Nobunaga's Ambition (信長の野望Nobunaga no Yabō), a historical strategy game set during the Sengoku period of Japanese history. The game went on to receive numerous awards, and Koei produced several more such games set against the backdrop of world history, including Romance of the Three Kingdoms, set during the Three Kingdoms period of Chinese history, and Uncharted Waters (大航海時代Dai Kōkai Jidai, lit. Great Navigation Era), set in Portugal during the Age of Exploration.
In 1988, Koei established a North Americansubsidiary, Koei America Corporation, in California. This subsidiary localized Koei games for export to all territories outside Japan, as well as producing original games and concepts with the leadership of designer Stieg Hedlund, like Liberty or Death, Celtic Tales: Balor of the Evil Eye, Gemfire and Saiyuki: Journey West. After Hedlund's departure, this subsidiary ceased game development in 1995, focusing instead on localization, sales and marketing.
Though none of Koei's historical simulations achieved mass market success, they acquired a loyal cult following. This following allowed Koei to remain profitable, since they could reliably predict how many copies of their games would sell[4] (especially important during the cartridge era, when a surplus of unsold cartridges on a single game was often enough to bankrupt a company).[5]
A Canadian subsidiary, Koei Canada, Inc. was established in early 2001, and a European subsidiary, Koei Limited was established in early 2003 in Hertfordshire, United Kingdom. Koei also maintains subsidiaries in mainland China, Korea, Taiwan and Lithuania. Recently, Koei created a Singapore branch for game development such as Sangokushi Online.
All Koei operations in English in turn ceased in 2012, with the previously unannounced closing of Koei's North American support forums and website. They resumed in 2016, with the English language PC release of Romance of the Three Kingdoms XIII.
Koei's Ruby Party division specializes on games labeled as Neoromance: GxB dating sims, usually with extra side-quests. Out of the three Neoromance series, the best known is Angelique, which has been in production since 1994. Harukanaru Toki no Naka de is a newer Neoromance hit, with many sequels and an anime television series based on it. The newest game in the series, Kin'iro no Corda, is gaining popularity partially because the manga series it was based on, has been recently licensed by Viz for English language publishing. It gaining more popularity though, and an anime television series based on it began airing in October 2006. A sequel was also released on the PlayStation 2 in March 2007.[6]
On September 4, 2008, Koei announced that it was in talks to purchase ailing competitor Tecmo.[7][8] They agreed in November 2008 to merge on April 1, 2009 to form Tecmo Koei Holdings.[9] On January 26, 2009 the two companies approved the merger, the holding company formed on April 1, 2009 as planned.[10]
On April 1, 2010, Koei absorbed Tecmo and renamed itself Tecmo Koei Games.[2] Koei's subsidiaries in the United States, Europe and Korea already had their names changed months before the Japanese parent.[11] On March 15, 2010, the developing operations of Koei and Tecmo were spun off as new companies under the names of Koei Co, Ltd and Tecmo Co, Ltd respectively, but they were integrated into Tecmo Koei Games the following year, on April 1, 2011.[12][13]
Games by Koei[edit]
Koei has built a large base of franchises, and has developed on various consoles and computers. Below is a list of game series developed by Koei.
Action games[edit]
Warriors Orochi 3 Ultimate Wiki
- Bladestorm: The Hundred Years' War, an action/strategy game based on the Hundred Years' War between England and France. Released for PlayStation 3, Playstation 4 and Xbox 360.
- Croc: Legend of the Gobbos. The Japanese version of the Croc games distributed by Koei were released for the PlayStation.
- Crimson Sea was released for Xbox in 2002, whereas its sequel was released for PlayStation 2 in 2004.
- Destrega, a 1 vs 1 fighter game for the PlayStation.
- Dynasty Warriors 1–9 (as well as expansions Xtreme Legends for 3–8, Empires for 4–8, plus a Game Boy Advance, a Nintendo DS and three PlayStation Portable games) (真・三國無双 Shin-Sangoku Musō; spin-off of Romance of the Three Kingdoms).
- Dynasty Warriors: Gundam, for the PlayStation 3 and Xbox 360, it is based on the mechanics of Dynasty Warriors and Samurai Warriors, only using the Mobile Suit Gundam franchise as its base. (ガンダム無双 Gundam Musō).
- Fist of the North Star: Ken's Rage for the PlayStation 3 and Xbox 360.
- Fist of the North Star: Ken's Rage 2 for the PlayStation 3, Xbox 360, and Wii U
- Hyrule Warriors for Wii U, a Dynasty Warriors style game for The Legend of Zelda franchise.
- Mystic Heroes for the Nintendo GameCube and PlayStation 2.
- Ni-Oh for PlayStation 4 .
- One Piece: Pirate Warriors for the PlayStation 3.
- Prey the Stars, released for the Nintendo DS.
- Samurai Warriors, Samurai Warriors 2, Samurai Warriors 3, and Samurai Warriors 4 (as well as an Xtreme Legends expansion to both, and Empires expansion to 2, a PSP game, Samurai Warriors: State of War, and Samurai Warriors: Katana for the Wii.) (戦国無双 Sengoku Musō). Many spinoffs of this have been created including Derby Musou and Samurai Warriors Chronicles series.
- Stop That Roach!, an action/puzzle game released in 1994 for Game Boy.
- Toukiden: The Age of Demons, a monster-hunting action role-playing game.
- Trinity: Zill O'll Zero, for the PlayStation 3.
- Warriors: Legends of Troy is a Koei Canada game which was announced at E3 2009.
- Warriors Orochi for the PlayStation 2, PSP, PC and Xbox 360, it is the first Koei crossover title, featuring characters from the Dynasty Warriors and Samurai Warriors games. (無双OROCHI).
- WinBack, a third-person shooter game for Nintendo 64 and PlayStation 2.
- Warriors All-Stars for PlayStation 4 and PlayStation Vita, a Dynasty Warriors style game mixing characters from Koei's various franchises, similar to Warriors Orochi.
- Warriors Orochi 3 Hyper, for the Wii U
History Simulation[edit]
- Bandit Kings of Ancient China – Released on the Nintendo Entertainment System, MS-DOS, Amiga & Macintosh.[14]
- BoBoiBoy Galactic Heroes – In association with Koei, and based on the Malaysian TV series, BoBoiBoy Galaxy, released soon in Google Play.
- Genghis Khan series.[15][16]
- Liberty or Death – Based on the American Revolutionary war.
- Nobunaga's Ambition series – published on various platforms.
- Romance of the Three Kingdoms I to XI released on the MSX, MSX2, NES, SNES, Genesis, Amiga, PC-Engine CD-ROM, Sega Saturn, PS1, PS2 and PC – turn based strategy games
- Rise of the Phoenix – Based on the wars of the early Han and Chu dynasties in China, released on the SNES.
Strategy games[edit]
- Aerobiz Supersonic – Airline simulator
- BoBoiBoy Galactic Heroes – From In Association With Koei and Based on the BoBoiBoy go to Galaxy released in Google Play
- Celtic Tales: Balor of the Evil Eye – Medieval fantasy simulator.[17]
- Gemfire – Medieval fantasy simulator.
- L'Empereur – Turn-based strategy game released on the Nintendo Entertainment System
- Nobunaga's Ambition series – published on various platforms
- Operation Europe: Path to Victory – A strategy game set in Europe during World War II
- Teitoku no Ketsudan (PTO: Pacific Theater of Operations in North America) – Pacific War strategy games
Executive Series[edit]
- Aerobiz and Aerobiz Supersonic – Airline business simulator series
- Top Management – Business simulator series
- Top Management II – Released on the Super Famicom, Microsoft Windows PC and NEC PC-9801
- Winning Post – Thoroughbred horse racing management and horse breeding simulator series
- Pop Cutie! Street Fashion Simulation – fashion design and business management simulation
- Leading Company – Video cassette recorder business simulator
Neo-romance games[edit]
RPGs[edit]
- Brandish (Super NES port)
- Inindo: Way of the Ninja (for Super NES) Also part of Rekoeition series
- Sangokushi Eiketsuden, Sangokushi Koumeiden, Sangokushi Sousouden (as Tactical RPG)
Sports games[edit]
Music games[edit]
- Gitaroo Man (As well as a PlayStation Portable version called Gitaroo Man Lives!)
Rekoeition[edit]
- Ishin no Arashi – First game of Rekoeition series.
- Inindo: Way of the Ninja 伊忍道 打倒信長
- Uncharted Waters (大航海時代 Dai Kōkai Jidai; lit. Great Navigation Era) – Based on the Age of Discovery.
- Taikō Risshiden (太閤立志伝)
Adventure games[edit]
- Saihai no Yukue (采配のゆくえ)
Erotic games[edit]
Games published by Koei in Europe[edit]
- Disgaea series
- Atelier Iris series
- Persona 3 and Persona 3 FES
References[edit]
- ^https://www.koeitecmo.co.jp/e/business/entertainment/#ruby_party
- ^ abc'Official report of Tecmo Koei Holdings for the dissolution of Tecmo and Koei development studios'(PDF). Tecmo Koei Holdings. 2011-02-07. Retrieved 2012-12-05.
- ^https://www.koeitecmo.co.jp/php/pdf/news_20140526_01.pdf
- ^'NG Alphas: Sangoku Musou'. Next Generation. No. 25. Imagine Media. January 1997. p. 89.
- ^'1996: The Year of the Videogame'. Next Generation. No. 13. Imagine Media. January 1996. p. 71.
- ^[1]
- ^Thorsen, Tor (2008-09-04). 'Tecmo, Koei in merger talks'. GameSpot. Retrieved 2008-09-21.
- ^Ashcraft, Brian (2008-09-04). 'Report: Tecmo And Koei In Talks To Merge'. Kotaku. Retrieved 2008-09-21.
- ^Tecmo and Koei to Merge in April 2009
- ^Koei Tecmo Reveals Its New Company Logo (Looks Familiar)
- ^'Tecmo Koei Company History'. Tecmo Koei Holdings. Retrieved 2012-12-05.
- ^'Official report of Tecmo Keoi Holdings for the dissolution of Tecmo and Keoi development studios'(PDF). Tecmo Koei Holdings. 2011-02-07. Retrieved 2012-12-05.
- ^'TECMO KOEI HOLDINGS CO.,LTD. Announces Merger between Subsidiary and Sub-subsidiaries; Announces Business Transition between Subsidiaries'. Reuters. 2011-02-07. Retrieved 2012-12-05.
- ^'Bandit Kings of Ancient China – MobyGames'. Retrieved 2009-02-01.
- ^'Genghis Khan – MobyGames'. Retrieved 2009-02-01.
- ^'Genghis Khan II: Clan of the Grey Wolf – MobyGames'. Retrieved 2009-02-01.
- ^Dembo, Arinn; Aye, 'Tis a Bonny Land Indeed: Koei explores the Emerald Isle's Myth and Magic in CELTIC TALES, p. 214. Computer Gaming World, Issue 134, September 1995
External links[edit]
- Official website(in Japanese)
Warriors Orochi 4 | |
---|---|
Developer(s) | Omega Force |
Publisher(s) | Koei Tecmo |
Director(s) | Shigeto Nakadai |
Series | Warriors Orochi |
Platform(s) | Microsoft Windows Nintendo Switch PlayStation 4 Xbox One |
Release |
|
Genre(s) | Hack and slash |
Mode(s) | Single-player, multiplayer |
Warriors Orochi 4, released as Musō Orochi 3 (無双オロチ 3Musō Orochi Surī) in Japan, is a 2018 hack and slash video game developed by Koei Tecmo and Omega Force for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. First announced on March 2018, it is the fifth installment of the crossover series Warriors Orochi, a combination of the Dynasty Warriors and Samurai Warriors series. The game was released in Japan on September 27, 2018, in North America on October 16, 2018, and in Europe on October 19, 2018.[1][2]
Gameplay[edit]
As with the previous iterations, the player is given control of a three-man team consisting of characters from the Dynasty Warriors and Samurai Warriors series. Each character has a class type that determines their ability: Power, Speed, and Technique; the Wonder type introduced in Warriors Orochi 3 has been removed.[3] New to the series is the concept of magic and Sacred Treasures, techniques that allow characters to perform special feats to overcome enemies. These depend on a specific category that is separate from the class system, and are performed by holding down the right shoulder button and pressing either the normal, charge, or musou attack buttons, the latter two requiring a special magic gauge, and the last also requiring half of a player's musou gauge. As such, these replace the type actions from the previous games. Because of this, characters from the Dynasty Warriors series lack their second musou attack, but retain the ability to perform an aerial musou attack, and characters from the Samurai Warriors series lack their special attacks, but retain the ability to perform hyper attacks. The ability to mount a horse remains in Warriors Orochi 4, and is performed by holding down the right shoulder button and pressing the jump button.
The Awakening mechanic from Dynasty Warriors 8 and Musou Gokui mechanic from Samurai Warriors 4 are unified in Warriors Orochi 4, and may only be activated by obtaining a rare powerup during gameplay and pressing the left analog stick; when playing with only a single Joy-Con on the Nintendo Switch, this is instead activated by pressing both SL and SR, as the left analog stick alone is normally mapped to the character switch functionality. Only one character from a team may use this at a given time, though the character activating it need not be the character that obtained the powerup, and players may still switch characters while the mode is active. Once activated, the character may perform their Rage attack, consistent with both Dynasty Warriors 8 and Samurai Warriors 4. Characters central to the story are, once the relevant portions of the story are cleared, be given a 'deification' form based on figures from Greek or Norse mythology, which will be in effect while Awakening or Musou Gokui is in effect, strengthening their various other actions in the process.[3][4]
As with previous games, most stages in Warriors Orochi 4 are taken from either earlier installments of the Warriors Orochi series, or the Dynasty Warriors and Samurai Warriors source games, with a minimal amount of original stages, reskinned to suit the theme of Warriors Orochi 4. However, new to this game are mashup stages where one part of a stage is taken from Dynasty Warriors and another part is taken from Samurai Warriors; for example, the Baidi Castle stage from Dynasty Warriors 8 has the upper portion taken from the Oshu Castle stage from Samurai Warriors 4.
The game features several multiplayer options, including a three-versus-three competitive multiplayer mode.[5]
Plot[edit]
The story of Warriors Orochi 4 is depicted in a set of 70 missions, spread out over 5 chapters. Players with a demo version of the game (only available for PlayStation 4) may play the first 10 missions (encompassing the entirety of the first chapter and four missions of the second), and have access to 30 characters. As in Samurai Warriors 4, each mission has optional objectives that may be completed for greater rewards, with the highest rewards being given to those who complete all of the objectives on the highest difficulty level.
Picking up from the ending of Warriors Orochi 3, the heroes of the Three Kingdoms and Sengoku periods go about their lives after their return to their respective time periods, having forgotten all of their exploits in Orochi's dimensional world. However, Zeus, the Greek god of thunder, has a goal in mind and decides to bring all of them back into the dimensional world.
The story then unfolds from the perspective of Tokugawa forces, led by Tadakatsu Honda, Naomasa Ii, and Naotora Ii: while en route to fighting the Hashiba forces at the Komaki campaign, the three sense a mild disturbance caused by a mysterious purple fog, and find themselves in a strange and unknown world, and mysterious hostile enemies, later revealed to be the forces of Lü Bu. Although Tadakatsu is able to hold his own against Lü Bu, when Lü Bu uses the power of the Ouroboros Bracelet on his arm, the Tokugawa forces decide to make a hasty retreat. Later, they meet additional hostile forces, this time led by Sun Quan, who initially mistakes the Tokugawa forces as hostile forces sent from the Kingdom of Wei. As it turns out, these forces from the Kingdom of Wu were also transported into this world through a mysterious purple mist. The Tokugawa and Wu forces decide to ally with each other to determine their shared situation, with both Tadakatsu and Sun Quan noting that despite only having just met, that this is not the first time they had worked together before.
The Tokugawa and Wu forces, after a serendipitous encounter, meet up with a force, known as the Rebel Army, led by Liu Bei, Kenshin Uesugi, and Shingen Takeda, who are battling the Coalition Army (the Oda and Jin forces), led by Nobunaga Oda. Like Lü Bu, Nobunaga also has one of these Ouroboros Bracelets in his possession. Liu Bei invites the Tokugawa and Wu forces into the Rebel Army as they seek out Nobunaga's intent, the meaning of the Ouroboros bracelets and why Nobunaga is after them, and the reason why they are in the dimensional world in the first place. Some answers are provided by the demigod Perseus, who the Rebel Army had encountered while battling Nobunaga: according to Perseus, the Ouroboros Bracelets were created by Zeus from the hair of Medusa and the scythe of Orochi, and dropped in his water mirror for the humans to find. Offended that the gods of Olympus would treat humans as mere playthings, Perseus had taken as many of the remaining bracelets as he could find, and escaped to the dimensional world, with Athena, daughter of Zeus, in pursuit; in his haste he had lost the bracelets that he had taken. As the son of Zeus, though not close to any of his siblings, Perseus feels responsible for his father's vices, and thus aligns himself with the Rebel Army; the Rebel Army, in turn, agrees to help Perseus secure the Ouroboros Bracelets that were lost.
At this point, the warriors of the dimensional world is divided into four separate factions: the Rebel Army, the Coalition Army, the Olympian Army, led by Athena and her brother Ares, and the Demon Army, led by Da Ji, of which Lü Bu is a member. The story continues to be told from the perspective of the Rebel Army, as they attempt to confront Nobunaga by causing the defections of the various members of his army. While in separate combat with the Demon Army, the Rebel Army learns that the Ouroboros Bracelets are activated by the resolve and feelings of its wielder, with each bracelet holding the power of a god. By chance, the Rebel Army secures its first bracelet when Naotora discovers one lying in the grass; she would later use it to wield the power of Aphrodite while fending off Lü Bu and the power of Thor in his bracelet. Yukimura Sanada would secure a second bracelet for the Rebel Army, using it to wield the power of Tyr, but lose out on a third to Zhao Yun, serving the Olympian Army and wielding the power of Apollo. After facing Nobunaga head-on, it is discovered that he was, in fact, working on behalf of the Mystics who had helped the humans defeat Orochi and the God of Destruction in previous Warriors Orochi games; the mystics had found an Ouroboros Bracelet in the Mystic Realm, who in turn imbued it with the power of Izanagi and entrusted it to Nobunaga.
As the Rebel and Coalition Armies merge following the defeat of Nobunaga, Ares secures two additional bracelets, and entrusted them to Cao Pi (who would later wield the power of Poseidon) and Mitsunari Ishida (who would later wield the power of Hermes), separately promising each that they could become the 'King of Men' and rule over the dimensional world, much like Zeus reigns as king of Olympus. The unified Coalition Army bolsters its ranks, while learning that Zhao Yun is only serving the Olympians due to the fact that they are holding Liu Shan hostage to force their cooperation; once Liu Shan is freed by the Coalition Army, Zhao Yun and the remainder of Liu Shan's contingent from the Kingdom of Shu defect to the Coalition. During the process, the Coalition secures an additional Ouroboros Bracelet, which Guan Yinping uses to wield the power of Freyja.
The continued use of the Ouroboros Bracelets, as explained by the mystics, is what allows mortals, mystics, and gods alike to be summoned to the dimensional world; additionally, their continued presence will eventually restore the humans' memories of their past in the dimensional world. But even though the Coalition sought to retrain themselves from using it excessively, lest even more dangerous foes appear, the existing use of the bracelets was enough to summon Shuten Doji, the being holding the consciousness of Orochi, into the dimensional world. The Demon Army, intent on reviving Orochi using the power of the bracelets, are able to locate and subdue him. Furthermore, while on a mission to locate and recruit new allies summoned to the dimensional world, the Demon Army manages to abduct Perseus from the Coalition Army, reducing their morale.
During another battle to recruit new allies who have appeared in the dimensional world, the Coalition Army learn that Da Ji and the Demon Army had allied herself with Odin and the forces of Asgard. It was said that some time ago, there was a war amongst the gods of Asgard for which Odin was prophesied to die; instead, Odin had survived and managed to defeat all who stood in his way. To Yukimura's shock and horror, after attempting another attempt to rescue Perseus, Perseus reveals himself to be Odin's subordinate general Loki, who had tricked the Coalition into using the bracelets he had stolen and made the humans fight over, in order to both spread the fear of Zeus and make it so that Odin could be summoned to the dimensional world. Left with no other choice, the Coalition decide to seek out the truth, and attempt to summon Zeus into the dimensional world by waging war on both Olympus and Asgard. Meanwhile, Odin manages to use his power to transform the comatose Shuten Doji back to the God of Destruction, Orochi X. Separately, the original Serpent King, Orochi, was also revived, and the two Orochis proceed to engage each other in combat.
The continuing victories over the Olympians by the Coalition Army continue to frustrate Ares, and is further compounded by the sudden defection of the Toyotomi forces to the Coalition Army once Ares' duplicity is exposed. Cao Pi and his forces would also later defect, after leaking of the Olympians' plans to his father, Cao Cao, allowing the Coalition Army to confront Zeus head-on. When the Coalition Army overcome him, Zeus explains that he had been interested in the accomplishments of the warriors who had previously defeated Orochi, Hydra, and the God of Destruction, and wanted to test their strength, but before he could finish, Ares turns on Zeus, mortally wounding him. Ares, having been unaware of Zeus' motives, had made a secret deal with Odin and Loki to kill Zeus and gain his power for their cause.
Although the Coalition Army faces a faction consisting of Odin, Loki, Lü Bu, Ares, and the God of Destruction, they are undeterred, and are able to hold their own against incredible odds. Having failed to take on these forces alone and being forced to be saved by the Coalition Army on different occasions, Athena, feeling responsible for the events that have transpired, ultimately decides to join the Coalition Army in order to set things right. As the battles between the two remaining forces unfold, the Coalition Army learns that Odin intends to destroy all worlds - the mortal world, the Mystic Realm, Olympus, and Asgard alike, by summoning the world tree Yggdrasil and channeling the powers of the God of Destruction into it. He is motivated to do so out of self-preservation: having survived a war that he was destined to die, he fears that the prophecy may come true in other ways. After Ares suffers another defeat at the hands of the Coalition, Odin decides to take the power of Zeus from him, having never intended to hold his end of the deal. Before Ares is killed, however, he is saved by the Coalition Army. Given a second chance by the Coalition Army, Ares leads them to find a way to revive Zeus, whose body had been taken by Odin.
The location of Zeus' body is divulged to Yukimura through an unexpected source: Loki, who believes that the Coalition has no chance of success even with the help of Zeus. After saving the body from a raging fire, Ares uses his own life force in place of the force that Odin now possesses to revive Zeus, though Athena and the mystics also contribute some of their life force so that Ares would not bear the burden of his mistakes alone. Zeus is revived, and reveals that it was his plan all along to lure Odin into the dimensional world in order to destroy him, though Odin's destruction was always intended to be at the hands of the mortals who defeated Orochi, the Hydra, and the God of Destruction. He had anticipated the revival of Orochi; as such, he was the one who had briefly 'borrowed' the scythe of Orochi to create the Ouroboros Bracelets; in return, he had left the bracelet now in Nobunaga's possession in gratitude in the Mystic Realm for them to find. He did not, however, anticipate Ares' betrayal, or the fact that the Coalition Army already had a plan to defeat Odin and foil his plan. In order for their plan to work, they must find and defeat Orochi, and then channel his powers to the Ouroboros bracelets in order to destroy Yggdrasil. Zeus is willing to go along with the plan, but in order to do his part, he will need his staff, which the Coalition promptly win from Loki.
The Coalition Army's plans are a success, and Fu Xi and Susano'o ensure that the corrupted Yinglong can rest once more. With both forms of Orochi defeated, the Coalition Army is joined by the Demon Army for a final stand against Odin and Loki, as they too have a vested interest in not allowing Odin's plans to succeed. However, the defeat of Orochi meant that the dimensional world is also threatening to tear itself apart. Nevertheless, the Coalition Army is unable to prevent Odin from activating the power of Yggdrasil. However, before his plans come to fruition, he is suddenly betrayed by Loki.
In the battles prior to the final confrontation, the Coalition had learned that Loki is not entirely loyal to Odin: Loki had also survived the war of the gods, but at the cost of losing most of his powers and seeing all of his friends die by Odin's hand. Since then, Loki had been secretly plotting revenge on Odin, and manipulating the Coalition Army and fulfilling Odin's ambition is a means to that end: once Yggdrasil had been activated, Loki had planned to seal Odin within the dimensional world. Odin, in his injured state, is able to overpower Loki, and Loki is then forced to serve as a mindless puppet. Nevertheless, Odin is defeated and killed by Coalition Army forces, but as Yggdrasil crumbles without its power, the dimensional world teeters on collapse. Zeus, having regained his full powers, decides to send the humans back to their own worlds, once again with no memories of the adventure that they had. Before they leave, Zeus wishes all of them to have a happy and fruitful life, knowing that the gods and mystics will always smile over them in their adventures to come.
Characters[edit]
The game features 170 playable characters.[6] With the exception of the collaboration characters from other franchises, all playable characters from Warriors Orochi 3 Ultimate return. Characters are based on their appearances from Dynasty Warriors 8: Empires and Samurai Warriors 4-II; as a consequence, the game also marks the debut of characters introduced in those games into the Warriors Orochi series.[3] The game adds five new original characters:
- Zeus (Power): The Greek god of the sky and thunder, he takes an interest in Orochi's dimensional world and brings the heroes back to realize his ambitions. Zeus wields a scepter, Keraunos, as his weapon. His voice actor is Takashi Matsuyama.
- Athena (Technique): The Greek goddess of wisdom and Zeus' daughter. Loyal to her father, she escorts him in the dimensional world while they are searching for a traitor of their kind. Athena wields a mechanical shield, Aegis, as her weapon. Her voice actor is Suzuko Mimori.
- Loki (Technique): The Norse god of mischief and shapeshifting. Throughout the game, he disguises himself as Perseus, a Greek hero, intending to mislead the warriors into helping Odin; as such, he is solely referred to as Perseus in all promotional material. He is the person Athena is looking for in the dimensional world. Loki wields a tree spear, Mistilteinn, as his weapon. His voice actor is Hiro Shimono.
- Ares (Speed): The Greek god of war and Zeus' son. Prideful and arrogant, he loathes humans and detests his father's tendency to live among them. He wields Typhon spears as his weapon. His voice actor is Makoto Furukawa.
- Odin (Power): The Norse god of wisdom and magic. Following his survival at Ragnarok, Odin is eager to search for and accumulate power. He wields Gungnir as his weapon. His voice actor is Sohta Arai.
All remaining characters are voiced by their voice actors from their last playable appearance, with the exception of Ujiyasu Hōjō, who is now voiced by Masashi Ebara after the passing of previous voice actor Unsho Ishizuka.
Wei | Wu | Shu | Jin | Other | Orochi 1 | Orochi 2 | Orochi 3 | Samurai 1 | Samurai 2 | Samurai 3 | Samurai 4 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cai Wenji | Daqiao | Bao Sanniang | Deng Ai | Chen Gong* | Da Ji | Benkei | Ares* | Goemon Ishikawa | Ginchiyo Tachibana | Aya | Hisahide Matsunaga* |
Cao Cao | Ding Feng | Fa Zheng* | Guo Huai | Diaochan | Fu Xi | Diamondback[disambiguation needed] | Athena* | Hanzō Hattori | Gracia | Hanbei Takenaka | Kagekatsu Uesugi* |
Cao Pi | Gan Ning | Guan Ping | Jia Chong* | Dong Zhuo | Himiko | Dodomeki | Loki* | Hideyoshi Toyotomi | Ieyasu Tokugawa | Kai | Kojūrō Katakura* |
Cao Ren | Han Dang* | Guan Suo | Sima Shi | Lu Bu | Kiyomori Taira | Gyuki | Odin* | Ina | Kanetsugu Naoe | Kanbei Kuroda | Koshōshō* |
Dian Wei | Huang Gai | Guan Xing* | Sima Yi | Lu Lingqi* | Nuwa | Hundun | Zeus* | Keiji Maeda | Katsuie Shibata | Kiyomasa Katō | Lady Hayakawa* |
Guo Jia | Lianshi | Guan Yinping* | Sima Zhao | Meng Huo | Orochi | Kaguya | Kenshin Uesugi | Kojirō Sasaki | Masanori Fukushima | Munenori Yagyū* | |
Jia Xu | Ling Tong | Guan Yu | Wang Yuanji | Yuan Shao | Sun Wukong | Kyūbi | Kunoichi | Kotarō Fūma | Motonari Mōri | Naomasa Ii* | |
Li Dian* | Lu Meng | Huang Zhong | Wen Yang* | Zhang Jiao | Taigong Wang | Nezha | Magoichi Saika | Mitsunari Ishida | Muneshige Tachibana | Naotora Ii* | |
Pang De | Lu Su* | Jiang Wei | Xiahou Ba | Zhurong | Yoshitsune Minamoto | Nezha (Human) | Masamune Date | Motochika Chōsokabe | Ujiyasu Hōjō | Nobuyuki Sanada* | |
Wang Yi | Lu Xun | Liu Bei | Zhang Chunhua* | Zuo Ci | Orochi X | Mitsuhide Akechi | Musashi Miyamoto | Takakage Kobayakawa* | |||
Xiahou Dun | Sun Ce | Liu Shan | Zhong Hui | Sanzang | Nobunaga Oda | Nagamasa Azai | Takatora Tōdō* | ||||
Xiahou Yuan | Sun Jian | Ma Chao | Zhuge Dan | Seimei Abe | Nō | Nene | Toyohisa Shimazu* | ||||
Xu Huang | Sun Quan | Ma Dai | Shennong | Oichi | Sakon Shima | Yoshitsugu Ōtani* | |||||
Xu Zhu | Sun Shangxiang | Pang Tong | Shuten Dōji | Okuni | Toshiie Maeda | ||||||
Xun Yu* | Taishi Ci | Wei Yan | Susanoo | Ranmaru Mori | Yoshihiro Shimazu | ||||||
Yu Jin* | Xiaoqiao | Xingcai | Tamamo | Shingen Takeda | |||||||
Yue Jin* | Zhou Tai | Xu Shu | Yinglong | Tadakatsu Honda | |||||||
Zhang He | Zhou Yu | Yueying | Yoshimoto Imagawa | ||||||||
Zhang Liao | Zhu Ran* | Zhang Bao* | Yukimura Sanada | ||||||||
Zhenji | Zhang Fei | ||||||||||
Zhao Yun | |||||||||||
Zhuge Liang |
- Asterisk (*) denotes new characters to the series.
- Bold denotes default characters. Additionally, players who pre-ordered the game also have Tamamo (Nintendo Switch), Kyubi (PlayStation 4), or Yinglong (Xbox One X) unlocked from the start of the game, in addition to those denoted.
Warriors Orochi 3 Characters
Music[edit]
The theme song is 'Kakumei No Masquarade Musou OROCHI ver.' (革命のマスカレード 無双 OROCHI ver., lit. 'Masquarade of Revolution Warriors Orochi ver.') by Suzuko Mimori,[7] a remixed version of a track from her fourth album 'tone.', made specifically for this game.
Reception[edit]
The PlayStation 4 and Switch ports of the game sold 124,836 and 30,682 physical retail copies, respectively, within their first two weeks of release in Japan.[8] The game received a score of 35 out of 40 from the Japanese gaming magazine Famitsu.[9]
References[edit]
- ^'Warriors Orochi 4 Is Set To Come Out On September 27, 2018'. Siliconera. 2018-06-10. Retrieved 2018-06-28.
- ^'Warriors Orochi 4 Official Site'. Tecmo Koei. 2018-06-28. Retrieved 2018-06-28.
- ^ abc'Warriors Orochi 4 to be released for PS4, Switch, and PC, has 170 playable characters [Update 2]'. Gematsu. 2018-05-09. Retrieved 2018-07-06.
- ^'Warriors Orochi 4 details Athena, more Sacred Treasures and Deifications'. Gematsu. 2018-07-05. Retrieved 2018-07-06.
- ^Wong, Alistair (July 29, 2018). 'Warriors Orochi 4 Has An Online 3v3 Mode As Part Of Online Multiplayer'. Siliconera. Retrieved August 31, 2018.
- ^'『無双OROCHI3』アレス&オーディン&ペルセウスの参戦が判明! プレイアブルキャラクターはシリーズ最多の170人に!!【先出し週刊ファミ通】'. Famitsu. 2018-08-07. Retrieved 2018-08-07.
- ^'Mimori Suzuko to Perform 'Warriors Orochi 4' Theme Song 'Kakumei no Mascarade Musou OROCHI ver.''. Moshi Moshi Nippon. July 14, 2018. Retrieved September 28, 2018.
- ^'「スーパー マリオパーティ」14万2000本。「アサシン クリード オデッセイ」「ロックマン11」もランクインの「週間販売ランキング+」'. 4Gamer.net. 2018-10-10. Retrieved 2018-10-10.
- ^'Famitsu Review Scores: Issue 1555'. Gematsu. 2018-09-18. Retrieved 2018-09-30.
External links[edit]
- Official Japanese site(in Japanese)
Warriors Orochi 2 | |
---|---|
Developer(s) | Omega Force |
Publisher(s) | Koei |
Designer(s) | Atsushi Ichiyanagi |
Series | Dynasty Warriors, Samurai Warriors, Warriors Orochi |
Platform(s) | PlayStation 2 Xbox 360 PlayStation Portable |
Release | PlayStation 2
|
Genre(s) | Hack and slash |
Warriors Orochi 2, known in Japan as Musō Orochi: Rebirth of the Demon Lord[4] (無双オロチ 魔王再臨Musō Orochi: Maō Sairin, lit. Unmatched Orochi: Rebirth of the Demon Lord), is a ‹The templateVgy is being considered for deletion.›2008video game developed by Koei (now Tecmo Koei) and Omega Force for the PlayStation 2. It is the sequel to Warriors Orochi, a crossover video game of the Dynasty Warriors and Samurai Warriors series. The game was released on September 23 in North America and September 19 in Europe. A version for the Xbox 360 was released on September 4, 2008 in Japan, and alongside the PS2 releases in North America and Europe. A PlayStation Portable version has been released in Japan, North America and Europe.
- 1Plot
Plot[edit]
The game starts with the defeat of Orochi at the end of the first game, the new land consisting of the warriors from the Three Kingdoms Era of China and the Warring States period of Japan found peace. It was, however, not destined to last. Former officers under the Orochi army broke away and formed their own armies, while others not affiliated with Orochi began to create armies of their own as well. All the while, an evil plot is in motion behind the scenes, to revive the greatest evil the world has ever known: Orochi himself.
As in the first game, the game is told in several subplots that connect with each other. Each subplot is named after the three kingdoms from the Three Kingdoms era of China and one from the Warring States period of Japan. The game adds one more subplot titled 'Orochi' which is actually a prequel of the first game told from the Orochi Army's perspective, showing his rise of power. Again, the characters are scattered to join different kingdoms due to the plot, though they are still placed in their original kingdoms in the character selection screen.
Shu story[edit]
In the Kingdom of Shu story, Liu Bei is concerned with the growing threat of his enemies fighting for power over the dimensional world after Orochi's defeat. He soon forms an alliance with several allies, such as Ieyasu Tokugawa, Yoshimoto Imagawa, and Sun Shang Xiang to defend Shu from collapsing. They are soon joined by a mysterious mystic named Taigong Wang. Trying to capture Da Ji (who has escaped after Orochi's death), he asks Shu for their assistance.
Warriors Orochi 3 Wikipedia
Wei story[edit]
In the Kingdom of Wei story, Cao Cao begins reforming his forces when he sees that the Orochi Army has started to grow in strength despite Orochi's death. He is joined by a mystic named Nu Wa who, despite her assistance to help Cao Cao, refuses to answer questions regarding anything related to Da Ji or the monkey king Sun Wukong, who recently leads an army of 'circus'. Regardless, both try to uncover the secrets behind Da Ji and Sun Wukong, who seem to be working for the same goal.
Wu story[edit]
In the Kingdom of Wu story, Wu has lived in peace following Orochi's death. The leader of the kingdom, Sun Jian does not build an army despite the other warlords such as Cao Cao forming their own. He does, however send several of his men as spies in anticipation of their attacks. One of his sent officer, Ranmaru Mori reports the sighting of a man named Yoshitsune Minamoto battling Lu Bu. After rescuing him, he requests Wu's help to find his nemesis Kiyomori Taira, who actually has a secret plan in progress.
Samurai story[edit]
In this story, after Orochi's defeat, Sakon Shima is on his way to visit Shingen Takeda when he sees the Yellow Turbans (led by Zhang Jiao) being attacked by Dong Zhuo. Realizing the threat caused by the hunger of warlords, he begins forming his forces by inviting the three daimyōs Shingen Takeda, Nobunaga Oda, and Kenshin Uesugi. He also meets a mystic named Fu Xi, who tells him that the Orochi Army is planning something.
Orochi story[edit]
This story is a prequel of the first game, showing how Da Ji frees Orochi from the mystic world and him twisting the Three Kingdoms era of China and the Warring States period of Japan to form a new dimensional world. Joined by Dong Zhuo, they begin their quest to defeat all warriors and make them their slaves. Meanwhile, a group of mystics led by Taigong Wang, Fu Xi, and Nu Wa, try to stop Orochi and imprison him again.
Characters[edit]
The first Warriors Orochi boasts a roster of 79 playable characters spanning both the Dynasty Warriors and Samurai Warriors series. This game introduces a total of 13 new characters, including characters new to the Warriors franchise. Along with all the characters from the first game returning, 92 characters encompass the roster of Warriors Orochi 2.
Several existing characters from the Warriors games that did not appear in Warriors Orochi make their debut in the sequel. For the first time since Dynasty Warriors 3, Fu Xi and Nu Wa[2] are playable, complete with updated character models. Additionally, because this game is released after Samurai Warriors 2: Xtreme Legends, Yoshimoto Imagawa's updated character model, Kojiro Sasaki, Katsuie Shibata, Toshiie Maeda, Motochika Chōsokabe and Gracia[2] are included.
In addition, there are other characters, new to the Warriors franchise, that appear as well:
- Taigong Wang,[2] also known as Jiang Ziya, was a legendary military strategist and the most famous Prime Minister from the Zhou Dynasty of China. He is the one who can easily outmatch Da Ji's strategic thinking and ordered her execution personally in their own world. He has a rather cocky and egotistic personality. He uses a fishing rod as a weapon.
- Kiyomori Taira[2] was a military general from the Heian Period of Japan. He is allied with Orochi and is part of his resurrection. He uses a set of gigantic prayer beads as a weapon.
- Yoshitsune Minamoto[2] was another military general from the Heian Period, opposing Kiyomori. He can fight Lu Bu in an even match and even unscathed, which surprised Wu. He wields a lightsaber-like gauntlet that is attached to his arm and can fire energy projectiles with it. He is a rather typical samurai.
- Sun Wukong,[2] also known as The 'Monkey King', is the main character from Journey to the West, one of the Four Great Classical Novels of Chinese literature (which includes Romance of the Three Kingdoms). As in every incarnation of him, he utilizes his famous Jingu Staff as his weapon. In order to be released from confinement by Kiyomori, Sun Wukong fights for the Orochi army.
- Himiko[2] was the ancient Japanese shaman queen known for her relationship with the Kingdom of Wei of China. She utilizes a set of energy-firing Dogu dolls. She has a sister-like relationship with Da Ji and both are very protective of each other.
- Orochi X (Shin Orochi in Japanese version) is the revived form of Orochi. Having been revived by Kiyomori Taira and Da Ji, this new form of Orochi is more powerful and evil than before. He utilizes his same scythe as his first form, but has a more powerful moveset.
There are also two characters, Dodomeki and Gyuki, that are playable only in Survival and VS modes only. They are modeled after two new classes of Orochi generic generals. Dodomeki is a speed-type character that shares a similar moveset to Kotaro Fuma, while Gyuki is a power-type character that possess a unique moveset.
* Denotes new characters to the series.
** Denotes new characters added through ports.
Bold denotes default characters.
Shu | Wei | Wu | Other 1 | Other 2 | Samurai 1 | Samurai 2 | Samurai 3 |
---|---|---|---|---|---|---|---|
Guan Ping | Cao Cao | Da Qiao | Diao Chan | Da Ji | Goemon Ishikawa | Hanzō Hattori | Ginchiyo Tachibana |
Guan Yu | Cao Pi | Gan Ning | Dong Zhuo | Dodomeki* | Kenshin Uesugi | Hideyoshi Toyotomi | Gracia |
Huang Zhong | Cao Ren | Huang Gai | Lu Bu | Fu Xi | Keiji Maeda | Ieyasu Tokugawa | Kanetsugu Naoe |
Jiang Wei | Dian Wei | Ling Tong | Meng Huo | Gyuki* | Kunoichi | Ina | Katsuie Shibata |
Liu Bei | Pang De | Lu Meng | Yuan Shao | Himiko* | Magoichi Saika | Masamune Date | Kojirō Sasaki |
Ma Chao | Sima Yi | Lu Xun | Zhang Jiao | Kiyomori Taira* | Mitsuhide Akechi | Mitsunari Ishida | Kotarō Fūma |
Pang Tong | Xiahou Dun | Sun Ce | Zhu Rong | Nu Wa | Nobunaga Oda | Nagamasa Azai | Motochika Chōsokabe |
Wei Yan | Xiahou Yuan | Sun Jian | Zuo Ci | Orochi | Oichi | Nō | Musashi Miyamoto |
Xing Cai | Xu Huang | Sun Quan | Orochi X* | Okuni | Ranmaru Mori | Nene | |
Yue Ying | Xu Zhu | Sun Shang Xiang | Sun Wukong* | Shingen Takeda | Sakon Shima | Toshiie Maeda | |
Zhang Fei | Zhang He | Taishi Ci | Taigong Wang* | Yukimura Sanada | Tadakatsu Honda | Yoshihiro Shimazu | |
Zhao Yun | Zhang Liao | Xiao Qiao | Yoshitsune Minamoto* | Yoshimoto Imagawa | |||
Zhuge Liang | Zhen Ji | Zhou Tai | |||||
Zhou Yu |
Gameplay[edit]
In addition to the Story, Free and Gallery Modes from the first game, there are other new modes of gameplay:
- New Weapon Upgrades and Fusions is a feature introduced in the first Warriors Orochi, upgrading and modifying weapons has been given a new twist by fulfilling the requirement for a much better skill imbued on a weapon.
- Treasure Hunt Side Quest' In addition to normal game objectives and missions on each map, hidden Treasures are placed on each map. Each map has different hidden Treasures.
- Versus mode' A feature from Dynasty Warriors 4 and the original Samurai Warriors, Versus Mode pits two players against each other in four separate modes. Players can select teams of three characters different from each other. This mode pits two players against each other in a traditional fighting game (which the very first Dynasty Warriors is). Tag Team gives each player three characters as a team, while Elimination gives players one character each.
- Tower: The objective of this game mode is to knock out more enemies than the opponent.
- Steeple Chase resembles a traditional arcade style racing game. Two players ride horses and race to the finish line. Items are available in-game to give players added abilities.
- Survival mode follows the same concepts of Tag Team. The difference is the number of computer opponents is infinite.
- In the all-new Dream Mode, players can select three of the available 92 characters in this game and play through a special scenario tailored to the chosen team. None of the characters that appear outside the Three Kingdoms and Sengoku periods are part of any teams. There are 28 stages total.
Twenty new stages are included in the sequel. Most of the stages were brought over from Dynasty Warriors 5: Xtreme Legends and Samurai Warriors 2 Xtreme Legends. Most, if not all, stages from the first Warriors Orochi return in the stories, while others are used in Dream Mode stages.
Pc game code generator. Unlike the first game's character palette swaps, Warriors Orochi 2 features different costumes for each character. Each character has three costumes; the same 2 palette swap costumes as in the first game return, and a different costume that is either their Dynasty Warriors 4 costume or their Samurai Warriors costume (with the exceptions of Oichi and Masamune Date). Characters that debuted after Dynasty Warriors 4 or the original Samurai Warriors have new alternate costumes entirely. To unlock these 3rd costumes, the characters must have their proficiency at level 10.
To promote Dynasty Warriors: Strikeforce, the PSP version of Warriors Orochi 2 features the Musou Awakening forms of Zhao Yun, Xiahou Dun and Sun Shang Xiang as usable costumes, unlocked by completing the story modes.
The North American, European and Taiwan releases have additional features exclusively to the PSP version of the game. These features include the addition of the Japanese voices, an installation to the Memory Stick Duo to decrease load times, and additional characters, such as Benkei and San Zang, and contents from the unreleased Musou Orochi Z which KOEI announced would not be released outside Japan.[5]
Reception[edit]
Reception | ||||||||||||||||||||||||||||||||
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Warriors Orochi 2 was met with very mixed to negative reception. GameRankings and Metacritic gave it a score of 58.75% and 56 out of 100 for the PSP version;[6][9] 54.17% and 52 out of 100 for the PlayStation 2 version;[7][10] and 44.64% and 44 out of 100 for the Xbox 360 version.[8][11]
As of July 9, 2008, the game has sold 946,131 copies in Japan, according to Famitsu,[28][29] which also gave the Xbox 360 version a score of 8, 9, 8, and 9, up to a total of 34 out of 40.[14]
References[edit]
- ^Official English Website
- ^ abcdefghOfficial Musou Orochi Maou Sairin Website
- ^ abKOEI Warriors Fansite
- ^'Koei Co. Ltd - Warriors Orochi 2'. May 21, 2008.
- ^Spencer (June 9, 2009). 'Koei Cancels Warriors Orochi Z For North America'. Siliconera.
- ^ ab'Warriors Orochi 2 for PSP'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi 2 for PlayStation 2'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warrios Orochi 2 for Xbox 360'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi 2 for PSP Reviews'. Metacritic. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi 2 for PlayStation 2 Reviews'. Metacritic. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi 2 for Xbox 360 Reviews'. Metacritic. Retrieved August 10, 2014.
- ^Sterling, Jim (August 30, 2009). 'Review: Warriors Orochi 2 (PSP)'. Destructoid. Retrieved August 11, 2014.
- ^Sterling, Jim (September 18, 2008). 'Destructoid review: Warriors Orochi 2 (X360)'. Destructoid. Retrieved August 11, 2014.
- ^ abAndreas-Sword (September 8, 2008). 'WARRIORS OROCHI 2 - Famitsu Xbox 360 gives= (8/9/8/9) - (34/40)'. GameFAQs. Retrieved August 11, 2014.
- ^Tan, Nick (August 25, 2009). 'Warriors Orochi 2 Review (PSP)'. Game Revolution. Retrieved August 11, 2014.
- ^Petit, Carolyn (September 26, 2008). 'Warriors Orochi 2 Review'. GameSpot. Retrieved August 11, 2014.
- ^Petit, Carolyn (September 3, 2009). 'Warriors Orochi 2 Review (PSP)'. GameSpot. Retrieved August 11, 2014.
- ^Sandoval, Angelina (August 25, 2009). 'Wariors Orochi 2 - PSP - Review'. GameZone. Archived from the original on August 28, 2009. Retrieved August 11, 2014.
- ^Sandoval, Angelina (September 22, 2008). 'Warriors Orochi 2 - PS2 - Review'. GameZone. Archived from the original on September 26, 2008. Retrieved August 11, 2014.
- ^Grabowski, Dakota (September 30, 2008). 'Warriors Orochi 2 - 360 - Review'. GameZone. Archived from the original on October 5, 2008. Retrieved August 11, 2014.
- ^Clements, Ryan (September 3, 2009). 'Warriors Orochi 2 Review (PSP)'. IGN. Retrieved August 11, 2014.
- ^Clements, Ryan (September 25, 2008). 'Warriors Orochi 2 Review (PS2)'. IGN. Retrieved August 11, 2014.
- ^Clements, Ryan (September 25, 2008). 'Warriors Orochi 2 Review (X360)'. IGN. Retrieved August 11, 2014.
- ^Lewis, Cameron (November 2008). 'Warriors Orochi 2'. Official Xbox Magazine: 76. Archived from the original on December 16, 2010. Retrieved August 11, 2014.
- ^Ellis, Kimberley (January 18, 2009). 'Warriors Orochi 2 Review - Xbox 360 Review'. PALGN. Archived from the original on February 17, 2009. Retrieved August 11, 2014.
- ^'Review: Warriors Orochi 2 (PS2)'. PlayStation: The Official Magazine: 92. December 2008.
- ^Nardozzi, Dale (October 6, 2008). 'Warriors Orochi 2 Review (Xbox 360)'. TeamXbox. Archived from the original on January 12, 2011. Retrieved August 11, 2014.
- ^Famitsu, volume 1020
- ^'Sony PS2 Japanese Ranking'. Japan Game Charts. July 30, 2008. Archived from the original on July 30, 2008. Retrieved August 10, 2014.
External links[edit]
- Official Warriors Orochi 2 website(in English)
- Official Musou Orochi - Maou Sairin website(in Japanese)
- Koei Warriors - Musou Orochi - Maou Sairin section(in English)
- Warriors Orochi 2 at MobyGames